In CivilCraft, in order to gain the ability to place blocks and to build shelter, it is required that you belong to a town. A town provides irreplacable benefits, such as the ability to work together towards purchasing non-player controlled characters
Diplomacy is your only option. Surviving amidst the wilderness has it's perks, however also has very sharp drawbacks within the gameworld. In various cases, being isolated without supportive neighbours or a #nation can be asking for demise. If a town were to aquire a monopoly or some other constant form of income or materials, the amount of global and economic control would be immense, and as such players and town will be encouraged to prevent the global control shifting in whatever way possible, while at the same time looking out for their own personal gain. Unless a rebellion were to occur, and as such the opposite would be true: they would want to encourage a change in the leading politcal force. However with the protection of a developed nation or with superior design and resourcefulness, it is a bleak possibility that despite the efforts of various towns and players that one politcal power could rise up from the ashes and grasp everything.
While the support of nations or neighbour town's would provide you with some additional defensive features and political power, they would also be available as trading partners; buying or selling materials, progressing your independant town economy. Living isolated within the vast wilderness will opt you out of this ability.
There are two types of taxes.
There is residential taxes which is determined by a mayor, and should take account the current world tax, aswell as to maintain the future ability of expansion. It is very possible to earn personal debt, or to lose your town ownership entirely if you fail to pay the world tax. This is completely avoidable by properly managing your town, and your residents.
The second type of tax is called the world tax. The mayor does not have control over this tax, and must ensure that he meets this deadline by 5:00 AM EST time, or else the town ownership will be forfiet. The world taxes are designed dynamically and in such a way that there is always a challenging aspect, despite town size. See #taxes for more info on this design.
- Are divided into two types: 'Residential' and 'World' taxes.
- Residential taxes are put in place by a mayor.
- Residential taxes should take account town factors. (Ex. growth, security, benefits)
- Server taxes are dynamically set, in regard to town expansion. For more info visit #Taxes